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April 30, 2006

How MapQuest works

Ever wonder how MapQuest, or the OnStar navigation system, directs you from one point to another? The New Yorker's April 24 issue has an in-depth article about it. Here's an interesting synopsis of the system:

Generally, MapQuest and OnStar choose a road based on their calculations of which will get you there fastest. The criterion is time, a function both of speed and of distance. They do not, as some people suspect, simply pick the shortest route; otherwise, you might spend all your time on side streets, stuck at traffic lights or goat crossings. The algorithms consider the length of a road segment and the expected speed of the road and calculate the time it will take you to pass along it. Every road segment has a “costing,” a sum of the features that can slow a driver down. Turns, merges, exits, toll plazas, stoplights, speed zones: they all carry a cost. (Navteq has five “functional classes” of road, ranked according to connectivity and speed. An interstate highway is a one; a local street is a five.) These systems do not yet take into consideration traffic, construction, weather, time of day, or one’s tendency, on certain roads, to go faster than the speed limit.

Nor, I might add, do they suggest the most serendipitous or breathtakingly scenic routes.

April 30, 2006 at 01:36 AM in Web/Tech | Permalink

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